Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Molting Coat Module

A molting coat module replicates the quick-molting skin of a vasporan. You can activate the module as a reaction when you are hit by an attack targeting your KAC while in an atmosphere. You reduce the attack’s damage by an amount equal to 5 × the upgrade’s mark number. This reduction applies only to the triggering attack and stacks with one other source of damage reduction or resistance. The module requires 1 hour to secrete a new coat before it can be used again.

Molting Coat Module, Mk 1

Source Alien Archive 4 pg. 133
Item Level 5; Price 2,700
Slots 1; Armor Type Any; Bulk L



Molting Coat Module, Mk 2

Source Alien Archive 4 pg. 133
Item Level 11; Price 23,000
Slots 1; Armor Type Any; Bulk L


Molting Coat Module, Mk 3

Source Alien Archive 4 pg. 133
Item Level 17; Price 225,000
Slots 1; Armor Type Any; Bulk L